Dec, 1, 2025

Vol.30 No.4

학회 연락처

상세보기

  • Korean Journal of Computational Design and Engineering
  • Volume 30(3); 2025
  • Article

상세보기

Korean Journal of Computational Design and Engineering 2025;30(3):371-381. Published online: Sep, 1, 2025

조선해양산업에서 증강현실 활용을 위한 현실 객체와 가상 객체 간 폐색 영역 처리 방안 비교 연구

  • 최실하1 · 이경호1† · 한영수1 · 김영수1 · 김현수2
    1인하대학교 조선해양공학과, 2인하공업전문대학 조선기계공학과
초록

The shipbuilding and marine industry have recently been working to achieve digital transformation(DX) by utilizing advanced technologies such as augmented reality(AR), virtual reality (VR), and AI in ship construction and operation. In the ship production design phase, when augmented reality is used for design and interference reviews, it enables quick identification of design errors or equipment that causes interference through 3D models. Additionally, it allows for the visualization of work information for components that need to be installed, which can enhance work efficiency. However, in augmented reality, virtual objects do not sufficiently interact with real objects, as the entire model, including parts that should be occluded by real objects, is augmented. It fails to provide sufficient information about virtual objects and acts as a factor that reduces the user's sense of immersion and realism. This study examined image processing solutions using generative adversarial networks(GAN) and OpenCV for occlusion handling, where real and virtual objects overlap. Through a comparison of the results from the testing approaches, the study presented a methodology suitable for the current shipbuilding and marine industry and suggested future development directions.

키워드 Augmented Reality, Generative Adversarial Networks, Occlusion